[Past Event] Motion Capture for 3D Animation and Visual Effects
Minimum of 6 people / Maximum of 14 people
Motion Capture is being increasingly utilised in the 3-D animation, visual effects and games industries, and is also being explored in digital moving image art practice. There is growing demand for practical knowledge and skills in this area as it continues to develop as a key creative tool in digital moving image production, as evidenced in films such as Avatar, King Kong, Beowulf, A Christmas Carol, The Lord of the Rings trilogy, and the upcoming Tintin.
This one-day workshop will provide you with a practical introduction and overview of the motion capture process, from the physical recording of mocap data, through to the post-production process of applying this data to 3-D characters with software such as Autodesk Motion Builder and Maya.
Animators; Visual Effect Artists; Game Designers; Digital Media Students; and those with an interest in this growing area.
- Understanding of the Motion Capture process
- A character sequence (at least in a Maya file format)
- Functioning 3D character rig for motion capture
- Small selection of motion capture-data files that can be used on future characters
- You will need to have a basic understanding of 3D graphics programmes: eg, Maya, Cinema4D, 3ds Max
- Please bring a USB storage device to save files.
Workshop developed by Shea Melville (Digital Artist) for AUT’s Marker creative workshops.
The Earlybird price ends 1st August.
Reserve a place
Choose your enrolment type from the select list below to check availability. Then book and pay for this workshop via PayPal or invoice.
What you need to know
Registrations are now closed. If you're interested in another workshop in this subject area please email firstname.lastname@example.org.
Saturday 25 August, 2012
AUT University, WE604, WE Building, St Paul Street, Auckland City
9 am - 4 pm (1 hour for lunch - please provide your own)
Shea Melville (Digital Artist)